T-Pain and iZotope release The T-Pain Effect
T-Pain Effect
The T-Pain Effect
iDrum T-Pain Edition
When T-Pain announced the I Am T-Pain mic earlier this year, even he admitted that he was milking people's desire to recreate his trademark vocal effect. Now it transpires that he still has no intention of putting his cash cow out to grass, as iZotope has just announced a new software bundle called The T-Pain Effect.
This contains The T-Pain Engine, a beat-making and vocal recording application; The T-Pain Effect, which is designed for vocal processing (this is also supplied as a plug-in); and a special T-Pain edition of iDrum.
The T-Pain Effect bundle is available now for Mac and PC from the iZotope website and is priced at $99. For more details, check out the official press release.
IzoTope The T-Pain Effect press release
iZotope, a leader in digital audio signal processing, and T-Pain have teamed up on The T-Pain Effect, a collection of music making tools designed to empower everyone to make music. Users will be able to make beats and record vocals featuring the distinctive sound of T-Pain himself.
"When I teamed up with iZotope my goal was to bring people a quality audio tool that produces quality sound. iZotope's knowledge of audio technology really impressed me and I knew they were the right team to partner with. This is the technology I use on my own records. I wouldn't put my name on anything I didn't stand by, and you can hear it on my records."
The T-Pain Effect centers on The T-Pain Engine, a self-contained beat-making and vocal recording application for PC and Mac. Aspiring artists can get started immediately by selecting from over 50 professionally crafted song templates comprised of hundreds of T-Pain approved beats. With the backing track in place, users can then sing, rap, or speak on one or two vocal tracks to record a song with ease. Beats and song arrangements can be customized and vocals can be edited, including punch-in recording for retakes. For more vocal flavor, users can add The T-Pain Effect to the vocal tracks, tweaking the hardness and softness controls to dial in just the right sound. Then, after adjusting the levels of the final mix, the completed song can be exported and shared with friends or published directly to SoundCloud to share with the online world.
"We're very proud to partner with T-Pain to develop and evolve the world's first signature vocal effect," says Alex Westner, Director of Business Development at iZotope. "As an influential and tech-minded GRAMMY® Award-winning artist & producer, T-Pain has captured the attention of hip-hop, pop, dance and electronic musicians worldwide with his distinctive vocal style."
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In addition to the standalone T-Pain Engine, the product includes a VST, AU, and RTAS plug-in version of The T-Pain Effect for use with popular digital audio workstations (DAWs) such as Pro Tools, GarageBand, Cubase, SONAR, Logic, and many more. The plug-in is a professional tool designed for music production studios and includes real-time monitoring through the host program, hardness/softness controls for dialing in the sound, and scale presets to match the key of a song. Advanced users can also create their own scale presets using the built-in keyboard or a MIDI controller.
The product also includes iDrum: T-Pain Edition, a virtual drum machine that includes hundreds of custom beats of different musical genres, inspired by over 50 new T-Pain iDrum kits with all-new samples. Used as a standalone application or a plug-in, users can arrange beats into songs, create new kits and patterns, import their own samples, and edit samples with effects like pitch, filter, and decay. iDrum T-Pain Edition is fully compatible with other content from iZotope's various iDrum titles.
Price and Availability
The T-Pain Effect is available for $99 MSRP. For complete product and ordering information, visit www.izotope.com.
I’m the Deputy Editor of MusicRadar, having worked on the site since its launch in 2007. I previously spent eight years working on our sister magazine, Computer Music. I’ve been playing the piano, gigging in bands and failing to finish tracks at home for more than 30 years, 24 of which I’ve also spent writing about music and the ever-changing technology used to make it.