The game is afoot for M-Audio, as it unveils new console-friendly audio interfaces for streaming and content creation
M-Game range includes dual USB model with RGB lighting, and more affordable Solo box
M-Audio has been releasing USB audio interfaces for as long as there have been USB audio interfaces, but with its new M-Game range, the company is showing that it still has the capacity to move with the times and do something a bit different.
Designed for streaming and content creation, these light-up devices are suitable for both PC and console gamers, offering inputs for your mic/headset and mobile device, and both headphone and speaker outputs.
The RGB Dual model is the flagship; this enables you to plug in two PCs (one for gaming, one for streaming) simultaneously over USB, and gives you an optical input for your console.
There’s also customisable RGB LED lighting, buttons for triggering samples and voice effects, and independent level faders for your mic, game, chat, samples and more.
The central multi-purpose 360 control knob, meanwhile, gives you realtime control of your headphones, speakers and vocal effect parameters, and there are mic and ‘censor’ mute buttons for those moments when you need instant silence. You can also plug in a footswitch, which can be assigned to any shortcut hot key or macro.
The cheaper Solo interface is cut from similar cloth, but has just one USB input, LED lighting rather than customisable RGB LEDs, and no LED indicators round the central control knob.
Both interfaces are accompanied by the free M-Game software, which enables you to configure inputs, outputs and other features, and to tweak settings.
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The M-Game RBB Dual and Solo audio interfaces are available now, priced at $299 and $199 respectively. Find out more on the M-Audio website.
- Elevate your content with the best audio interfaces for streaming
I’m the Deputy Editor of MusicRadar, having worked on the site since its launch in 2007. I previously spent eight years working on our sister magazine, Computer Music. I’ve been playing the piano, gigging in bands and failing to finish tracks at home for more than 30 years, 24 of which I’ve also spent writing about music and the ever-changing technology used to make it.
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