Hadouken! Teenage Engineering and Capcom launch Street Fighter and Mega Man Pocket Operators
A double-hit combo of classic video game/electronic music goodness
In what can only be described as a ‘special move’, Teenage Engineering has just pushed all our video game nostalgia buttons with the launch of two Capcom-branded Pocket Operators inspired by Street Fighter and Mega Man.
Fans of ‘90s beat-em-ups are going to be dragon punching for joy at the PO-133, a special Street Fighter version of the PO-33 micro sampler. Offering 16 Street Fighter soundtracks and samples from the original arcade game, this has a built-in microphone for sampling, eight melodic sample slots, eight drum slots and 40-second sample memory. There are also 15 punch-in effects and step multiplier.
The Mega Man Pocket Operator, meanwhile, is an 8-bit synth/sequencer based on the PO-28. This one has 16 Mega Man soundtracks inside and offers parameter locks, glide control and punch-in effects. There are 15 sounds and micro drum to play with, plus a 3-track sequencer and 128-pattern chaining.
The PO-133 Street Fighter is available now priced at $89/£85/€99, while the PO-128 Mega Man costs $89/£85/€99 and will be available on 2 December. There are also special edition cases for each model.
Of course, this being Teenage Engineering, there's a bit more to this story, too: the company is also putting a special Street Fighter Honda S660 2-seater car up for sale. Imported from Japan and then tweaked by the TE engineers, this sports a massive rear wing to aid downforce, and a rev tuning kit that can be activated with a hidden button below the dashboard.
Said to be street-legal in Europe, Japan and "probably" the US, you'll need $27,500 if you want to bid for this one-off whip. The owner will also receive two bundles of five PO-133s and PO-128s in sealed boxes, embroidered overalls, a sweater, the special edition cases and a hoodie.
Find out more on the Teenage Engineering website.
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I’m the Deputy Editor of MusicRadar, having worked on the site since its launch in 2007. I previously spent eight years working on our sister magazine, Computer Music. I’ve been playing the piano, gigging in bands and failing to finish tracks at home for more than 30 years, 24 of which I’ve also spent writing about music and the ever-changing technology used to make it.
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