“It’s like you have the hardware,” declares Tom Oberheim, as he endorses GForce Software’s OB-E v2 synth plugin
Legendary synth designer worked with the company to refine its software emulation of the 8-Voice
It turns out that GForce Software’s relationship with Tom Oberheim goes further than simply releasing a documentary about him, as the great man has been helping the company refine its already excellent OB-E soft synth - a plugin version of the classic Oberheim 8-Voice - to create version 2.
This is the first time that Oberheim has ever given his personal endorsement to a software instrument. He worked with GForce to refine the OB-E’s detune feature and to implement a new Vintage knob, which dials in additional “realistic musical inaccuracies” to make the synth sound more like the 8-Voice than ever before.
He was joined on the project by Marcus Lyle, the former Oberheim developer who co-founded Line 6.
Commenting on OB-E and the improvements, Oberheim said: “I was pretty amazed by OB-E, it was pretty damn close right out of the shoot. It was ‘wow!’. I like listening to that. With OB-E v2, it’s like you have the hardware with you.”
There are several other new features in the second version of OB-E, too, including a new reverb, more than 100 new patches and the ability to zoom on the sequencer. There’s also a drum mode that enables you to play each of the eight SEMs on a dedicated key (10 presets are included to showcase this) and PC compatibility has been added, too.
OB-E v2 is available now for the introductory price of $140/£120 (regular price will be $200/£180) and is a free update for existing OB-E owners. It runs on PC and Mac as a standalone application and in VST/AU/AAX formats.
Find out more on the GForce Software website.
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I’m the Deputy Editor of MusicRadar, having worked on the site since its launch in 2007. I previously spent eight years working on our sister magazine, Computer Music. I’ve been playing the piano, gigging in bands and failing to finish tracks at home for more than 30 years, 24 of which I’ve also spent writing about music and the ever-changing technology used to make it.